![]() Tschak909 added support for loading VIC-20 games. Sergiobenrocha2 backported many fixes from the mainline FBA core for this low-power spinoff. Final Burn Alphaīarbudreadmon continued his stewardship of Final Burn Alpha, bringing in many fixes from upstream and fine-tuning controls for specific problematic games. Gamez-fan added in some speedhacks and fixed Rampage World Tour for this low-power spinoff of mame2003. markwkidd also fixed up a lot of the core’s reporting to correctly distinguish between working and nonworking games. Gamez-fan has been backporting dozens of patches and drivers from later versions of MAME to make more games work (or work better) with this core. Oggom backported support for the awesome sidescrolling Cave shmup Akai Katana, support for which was just added to upstream mainline MAME. R-type continued his fantastic stewardship of the up-to-date MAME core, keeping it in lockstep with upstream releases. Retro-wertz aded support for cheevos/RetroAchievements. simias also backported new and improved triangle code from upstream, which unfortunately causes some issues with the PGXP features in some games. r5 also added the ability to use unsupported BIOS files, which should make the core a little less picky about BIOSes. Do note that this is very much an experimental feature though, and it won’t work correctly for all games. ![]() This *greatly* reduces the loading times on games, from the standard 15-30 seconds down to as low as 2-3 seconds. Beetle-PSXīkoropoff and simias did a lot of work on the CD reading code, including reduced stuttering during reading and a core option for increased CD loading speed. Tatsuya79 and retro-wertz provided a number of improvements to the overscan and cropping behavior. ![]() Hiddenasbestos brought the libretro port up to parity with upstream v0.9.47 v0.9.48, which gives a few ton of nice accuracy improvements and the much-awaited savestate support (savestates made with the v0.9.47 version are not compatible with the v0.9.48 update, so beware if you made a bunch of states in the short time between updates). We hope to identify what’s holding back performance on non-MSVC compilers in the near future. This plugin is very fast in Windows, reaching full speed on relatively modest CPUs, while Linux is only slightly faster than non-threaded angrylion. It started as a port of the angrylion-plus-rdp plugin, but the libretro version is now quite different, including being a true software renderer (that is, compatible with all video driver backends, including d3d). Massive amount of work from mudlord, AIO, bparker and Twinaphex to get the threaded angrylion RDP integrated. Upstream Snes9x dev OV2 provided a patch to check for invalid VRAM access, which makes Hook work without massive artifacting. In addition to this, a hack got backported from Snes9x2010 which should prevent an annoying resolution flicker which occurs when switching from field mode to battle mode in the game Chrono Trigger. Hunterk backported qwertymodo’s MSU1 fixes, which should alleviate the crackling that some users reported, especially on Android devices, and he also added RTC support for the recently completed Tengai Makyo Zero (Far East of Eden: Zero) translation. Sergiobenrocha2 did the legwork to merge/update mgba-libretro to match the upstream 0.6.1 release, including a big pile of accuracy fixes from endrift. This update included many accuracy improvements, along with some nice features like 68k overclocking. Notaz provided a massive update to bring the libretro core up to date with upstream. We also hope to get the recently announced network support hooked up to the libretro core, but no promises there. The version available in the online updater is lagging behind these updates a bit, since the buildbot is having trouble building it lately, but we hope to have this resolved soon. J-selby has been keeping the libretro core up-to-date with upstream’s amazing progress. Raelgc has backported many commits from upstream, including a ton of accuracy and performance improvements. Notably, the higan core includes Super Game Boy support, including all special features, such as borders and music. In the meantime, you can get it pre-compiled for Windows from his nSide github repo. Only the mainline ‘accuracy’ profile is available from the Online Updater currently, but we hope to add hex_usr’s ‘balanced’ profile soon. ![]() Currently, only the SNES emulator is available, but we hope to extend this to include all of his suite of emulators. Themaister came out of retirement to collaborate with byuu on an upstream-friendly libretro-ization of higan. In anticipation of RetroArch 1.6.8, let’s detail all the work that has been performed on the libretro cores since the last frontend release (1.6.7). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |